﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GameDataTempshitEditor.Widgets
{

    public abstract class PropertyGroupBase : PropertyItemBase
    {
        public PropertyGroupBase(PropertyItemBase parent, string name)
            : base(parent, name)
        {
            _CanExpand = true;
        }

        public override bool HasValue()
        {
            return false;
        }

        // must be defined for groups
        public override bool ExpandElement(ref List<PropertyItemBase> newElements)
        {
            return false;
        }

    }
}
